MachineWorks v6.1 simulation and verification software supports real-time rendering using OpenGL.
In response to customer issues and requirements, MachineWorks, a supplier of simulation and verification software, has released MachineWorks v6.1. The new version includes several enhancements, the most noticeable being support for real-time rendering using OpenGL.
Advanced features such as shadows and texture maps allow rendering in all simulation engines. "We realized that the CAM market demands more-sophisticated real-time rendering, and this is what we deliver," comments David Manley, managing director of MachineWorks.
Improved gouge and undercut reports throughout all four engines are analytical enhancements of the new version. In addition, users can now obtain information on the geometry of the solid to determine whether it's open or concave.
Further developments of v6.1 involve specific engines to harmonize capabilities across the range of technologies. In the Visicut engine, for instance, analytical geometry now attaches to the solid model for target-part comparison with True Surface refinement. Additionally, users obtain improved information from collision detection to analyze and visualize clashes more easily. And collision detection with fixtures is now available in Multicut.